
In an ideal world if this was my only occupation I could start and complete a remake (plus the extras) in 2 months but unfortunately this is only a passion and work comes first (same for family) Regarding other games, I started with Phoenix but then due to the lact of time I posted here the latest alpha version and never really found the time to go back and continue with it.
#Don king kong free game update#
when you complete a level, each step that Donkey Kong does on the latter happens at the exact same timing of the original game, same thing with any score update or even graphic glitches) I literally counted the frames for each action, both the schuedules ones that the random ones. The hardest part to make was the timing of each event to make sure it reflected the original game. I have this game running on my arcade cabinet at native resolution, it runs somer smooth, I am so proud of it, will post some video soneer or later :) Regarding your questions, I manually ripped each frame from the aracade game by running it at original res and saving game session into uncompressed videos, it was so much work! Sorry for the very late reply, work and private life have become very busy so I can't enjoy spending time on game programming anymore. Hello RedFo圆4 and thanks for your compliments. Starting level can now be selected in Redux modeĪrrow Keys/WASD/Joypad Left stick: MovementĬTRL/Space/Enter/Joypad B0/B1: Start Game - Skip Cut Scenes Fixed bug with extra life at 7000 points On level 6, destroyed bombs increase score Name entered in the High Scores is cached (Redux Mode only)
#Don king kong free game windows#
Fixed bug with Windows taskbar not showing game window Redux Mode features 4 new levels (5,6,7,8). Starting level can be selected from whichever one has already been played. Name and Score are saved only if higher than 5th place. Enemies (Barrels, Fires, Springs, Cement Pies, Fireballs, Fireghosts, etc)Īrcade Mode is meant to play the original 4 levels in the same order as in the Jap version of DK. Animations and scripted sequences among levels Game logic, controls, collisions - Difficulty increases each time player completes all levels - Local score saving (it saves scores in clear ini file) Game is designed at its original resolution of 224x256 pixels at 60 FPS Game programming is now completed with four brand new levels added on the top of the 4 original ones. Game copyrights belong entirely to Nintendo.Īs a Nintendo's games lover I wanted to express my tribute to the Mario/Donkey Kong serie and to game designer Shigeru Miyamoto. I tried to simulate the game logic and timing spending multiple hours watching videos of the original game. With this project I am willing to replicate the behaviour of the original Donkey Kong by Nintendo. Unfortunately I only got a Syntax error in exchange of my passionate description of the game.ģ5 years later I found the will to try it again and this time things have gone a bit better. I need to reach the top of the screen, etc." "I want a game where I am a plumber who needs to avoid barrels which are launched by Kong by jumping them. When I was 10 years old I got a C64 and thought it could be programmed in natural language.
